Super Mario 3d Land 60fps Code →

"Whoa, you're using a technique called 'loop unrolling'!" Yoshi exclaimed. "That's some advanced stuff, Taro."

It was a typical Wednesday evening at Nintendo's Tokyo headquarters. The developers of Super Mario 3D Land were hard at work, trying to squeeze every last bit of performance out of the game. One young programmer, named Taro, was particularly obsessed with achieving a silky-smooth 60 frames per second. super mario 3d land 60fps code

Taro looked up, his eyes bloodshot from hours of coding. "I won't give up, Yoshi! I know it's possible. We just need to optimize this one pesky section of code..." "Whoa, you're using a technique called 'loop unrolling'