Blood Strike

Verified: South Park The Fractured But Whole Switch Nsp

UCLASS() class ACharacterSkinEditor : public AActor { GENERATED_BODY()

// CharacterSkinEditor.h #pragma once

Keep in mind that this is a hypothetical example and actual implementation details may vary depending on the game's engine, architecture, and specific requirements. south park the fractured but whole switch nsp verified

#include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "CharacterSkinEditor.generated.h" private: // ...

UFUNCTION(BlueprintCallable, Category = "Character Skin Editor") void OpenSkinEditor(); south park the fractured but whole switch nsp verified

private: // ...