UCLASS() class ACharacterSkinEditor : public AActor { GENERATED_BODY()
// CharacterSkinEditor.h #pragma once
Keep in mind that this is a hypothetical example and actual implementation details may vary depending on the game's engine, architecture, and specific requirements. south park the fractured but whole switch nsp verified
#include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "CharacterSkinEditor.generated.h" private: // ...
UFUNCTION(BlueprintCallable, Category = "Character Skin Editor") void OpenSkinEditor(); south park the fractured but whole switch nsp verified
private: // ...