-new- Anime Girl Rng Script -pastebin 2024- -au... -

[CreateAssetMenu(fileName = "NewAnimeGirlRNG", menuName = "Game/Anime Girl RNG")] public class AnimeGirlRNG : ScriptableObject { [System.Serializable] public class GirlProfile public string name; // Name for debugging/identification public GameObject characterPrefab; // Prefab to instantiate [Range(0.01f, 1f)] public float spawnWeight = 0.5f; // Weighted probability [HideInInspector] public float normalizedWeight; // Normalized for selection

This script allows weighted randomness, which is more flexible than uniform randomness. Each GirlData has a spawnWeight, and the selection is done based on those weights. -NEW- Anime Girl RNG Script -PASTEBIN 2024- -AU...

Putting it all together, a helpful piece could be adding a weighted random selection system. Here's a possible script: [CreateAssetMenu(fileName = "NewAnimeGirlRNG"

// Generate random value between 0 and totalWeight float randomValue = Random.value * totalWeight; float runningTotal = 0f; // Prefab to instantiate [Range(0.01f