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# Move and draw bullets for bullet in bullets: bullet.move() pygame.draw.rect(screen, WHITE, (bullet.pos[0], bullet.pos[1], bullet_size, bullet_size)) if bullet.pos[1] < 0: bullets.remove(bullet)

# Update display pygame.display.flip()

class Bullet: def __init__(self, x, y): self.pos = [x, y]

def move(self): self.pos[1] += enemy_speed

def draw_text(text, font_size, color, x, y): font = pygame.font.SysFont('Arial', font_size) img = font.render(text, True, color) screen.blit(img, (x, y))

class Enemy: def __init__(self): self.pos = [random.randint(0, SCREEN_WIDTH - enemy_size), 0]

# Cap the frame rate clock.tick(60)

   

Anime Defenders Script [Works 100%]

# Move and draw bullets for bullet in bullets: bullet.move() pygame.draw.rect(screen, WHITE, (bullet.pos[0], bullet.pos[1], bullet_size, bullet_size)) if bullet.pos[1] < 0: bullets.remove(bullet)

# Update display pygame.display.flip()

class Bullet: def __init__(self, x, y): self.pos = [x, y] Anime Defenders Script

def move(self): self.pos[1] += enemy_speed # Move and draw bullets for bullet in bullets: bullet

def draw_text(text, font_size, color, x, y): font = pygame.font.SysFont('Arial', font_size) img = font.render(text, True, color) screen.blit(img, (x, y)) bullet_size)) if bullet.pos[1] &lt

class Enemy: def __init__(self): self.pos = [random.randint(0, SCREEN_WIDTH - enemy_size), 0]

# Cap the frame rate clock.tick(60)

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